The Game (Kartenspiel)
The Game mit dem Untertitel „Spiel solang du kannst“ ist ein kooperatives Kartenspiel von Steffen Benndorf, das im Nürnberger-Spielkarten-Verlag. Thalia: Über Spielwaren ❤ Spiele & Spielzeug für Jung & Alt ✓ Jetzt»The Game, Kartenspiel, nominiert zum Spiel des Jahres «online bestellen! The Game - Kartenspiel das Spiel günstig bestellen. Zuletzt aktualisiert am Das Spiel ist der Gegner. Als Team kann man es besiegen, aber auch.The Game (Kartenspiel) Inhaltsverzeichnis Video
The Game Quick \u0026 Easy (NSV) - kooperatives Kartenspiel ab 8 JahreDepending on the card, cards played from hand during the investigation phase may enter an investigator's play area as an ongoing bonus an "asset" or simply provide a powerful one-time effect and be discarded upon use an "event".
Many cards have a resource cost which must be paid to play the card. While cards generally require an action to play, some are "fast" and do not require an action to be played.
The Investigation phase is followed by the Enemy, Status and the Mythos Phase, representing the forces working against the investigators each round.
Investigators may have to deal with effects or enemies that attack their sanity, health or simply their progression towards their main goal the Act deck.
Investigators will be eliminated from a scenario if they receive horror or damage equal to their sanity or health respectively. Investigators eliminated in this way will receive permanent mental or physical trauma.
This means investigators repeatedly defeated in scenarios can become progressively weaker as the campaign progresses. Investigators will, however, receive experience from scenarios even after defeat , which can be spent to improve each investigator's deck.
At certain points in a campaign, failure may lead to investigators being killed or driven insane. Expansions are grouped into cycles that contain a complete campaign for players to go through.
Each cycle is divided up into one deluxe expansion followed by six mythos packs. Nostheide Verla.. NSKN Legendary.. Nürnberger Spie..
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Das Spiel baut auf einer klassischen Patience auf [1] und wird als kooperatives Kartenspiel von einem bis fünf Spielern gespielt.
Wie bei der Patience geht es darum, bis zum Spielende alle Karten des Spiels in einer vom Spiel festgelegten Auslage unterzubringen.
Dabei besteht das Spiel aus vier Reihenkarten Startkarten , je zweimal mit der 1 und der beziffert, sowie 98 Zahlenkarten mit den Zahlenwerten 2 bis Zur Spielvorbereitung werden die vier Reihenkarten in der Tischmitte ausgelegt.
Die gut gemischten Zahlenkarten werden verdeckt an die Mitspieler verteilt, dabei erhält im Spiel mit drei, vier und fünf Personen jeder Spieler 6 Karten und bei zwei Spielern je 7 Karten.
Im Solospiel erhält der Spieler 8 Karten. Die restlichen Zahlenkarten kommen als verdeckter Zugstapel Talon auf den Spieltisch.
Die Aufgabe der Spieler ist es, gemeinsam kooperativ alle Zahlenkarten in die Ablage zu platzieren. Dafür muss er im aufsteigenden Stapel eine Karte legen, die genau 10 Punkte unterhalb der vorhergehenden liegt, und im absteigenden eine Karte, die um genau 10 Punkte höher liegt.
In einem ersten Schritt einigen sich die Spieler auf einen Startspieler, nachdem alle Spieler ihre Karten angesehen haben. Die Spieler spielen im Uhrzeigersinn und jeder Spieler muss in seinem Zug mindestens zwei Karten aus seiner Hand ablegen, kann aber auch mehr passende Karten auf die Ablagestapel platzieren.
Danach füllt der Spieler seine Kartenhand wieder auf und der nächste Spieler ist am Zug. Grand game is a special case of suit game, in which only the Jacks are trumps in the same order as in the suit game:.
The base value for the grand game is 24 in the official rules. It used to be 20 until , and many hobbyists continued to use 20 well into the postwar era.
All other rules for determining game value are as in a suit game, that is, the base value of 24 is multiplied by the multiplier game level.
In the null game, declarer promises not to take any tricks at all. There is no trump suit, 10s are sorted directly above 9s, and jacks are treated as normal suit cards sorted between 10 and queen.
Thus the cards are ordered: A-K-Q-J The game values of null games are fixed, as follows:. The following examples give a player's holding and the contents of the Skat which will be unknown to all players during the bidding and explain how to derive the game value.
The multiplier game level will be 2 1 for matador's jack straight plus 1 for becoming declarer. Note that game value is dependent not only on the cards held including the Skat but also on which game is being declared and the outcome of the play.
Each holding can thus be evaluated differently by different players. A risk-taking player might be willing to declare Hand on a holding on which another player might not — these two players will therefore give different valuations to the same holding.
However, after all tricks have been played, it is always possible to determine the exact game value by combining the actual holding with the type of game and outcome of the play.
Only then it becomes apparent if declarer has won or lost if he overbid. Assuming a trump suit of hearts in a suit game, this holding will have a different valuation before and after the Skat has been examined.
With Hearts as trump, the game value will always be at least that much. Now, assuming declarer wins by taking 95 points in tricks, after having declared Hand and Schneider , the actual game value will be as follows:.
The player could have bid up to that value during the bidding. Now for the special cases: if you think you can do more than just win, you can add points for the special cases.
The highest possible multiplier game level is that is with or without four jacks and all seven cards of trump suit including those in the Skat , if any 11, plus the maximum of 7 for becoming declarer, Hand , Schneider , declaring Schneider , Schwarz , declaring Schwarz and Ouvert.
The order of bidding is determined by the seating order. Starting from the left of the dealer players are numbered clockwise: the first seat German : Vorhand , the second seat German : Mittelhand and the third seat German : Hinterhand.
In a three-player game, the dealer will be the third seat. In a four-player game the third seat will be to the right of the dealer.
Bidding starts by the player in second seat making a call to the player in first seat on which the latter can hold or pass.
If the first seat player holds, the second seat player can make a higher call or pass himself. This continues until either of the two players passes.
The player in third seat is then allowed to continue making calls to the player who has not yet passed. Bidding ends as soon as at least two players have passed.
It is also possible for all three players to pass. The player who continues in this mnemonic is either the dealer in a three-player game or the player in third seat.
The mnemonic is commonly used among casual players. Example: Anna, Bernard and Clara are playing, and seated in that order around the table.
Anna deals the cards. Clara makes the first call to Bernard, who passes right away. Anna then makes two more calls to Clara, who accepts both bids.
Anna then passes as well. The bidding ends, with Clara being the declarer for this round. Except for "pass", only the possible game values are legal calls.
Therefore, the lowest possible call is 18, which is the lowest possible game value in Skat. Players are free to skip intermediate values, although it is common to always pick the lowest available call while bidding.
The sequence of possible double digit game values, beginning with 18 is 18—20—22—23—24—27—30—33—35—36—40—44—45—46—48—50—54—55—59— triple digit bids are possible albeit rare in a competitive bidding.
Also, numbers are frequently abbreviated by only calling the lower digit of a value not divisible by 10 e. As the German words for "null" and "zero" are identical, this yields the rather unintuitive sequence 18—20—2—0—4—7—30 and so on.
If all players pass, the hand is not played and the next dealer shuffles and deals. A dealer never deals twice in a row. It is common in informal play to play a variant of Skat called Ramsch junk, rummage instead of skipping the hand and dealing for the next one.
This is not part of the sanctioned rules, however. Obwohl der Ablauf einfach ist, werden die meisten Gruppen anfangs nicht gewinnen können.
Denn sie dürfen sich nicht absprechen, wer welche Karten spielt. Das gibt dem Spiel eine böse, ungemein pikante Würze. Harte Nuss The Game verlangt der Runde alles ab.
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